Post-Mortem

Thoughts on Shadowdark after 50 sessions

We recently concluded our extended campaign of the Gloaming from Cursed Scroll #1. We plugged a lot of classic OSR modules into the setting and had overall a fantastic time. For the curious here is the list of published modules in the order we played them. Between these we played also a bunch of smaller adventures I wrote myself.

  1. Hideous Halls of Mugdublub
  2. Winters Daughter
  3. Willowby Hall
  4. Wavestone Monolith
  5. Raiders of the Hidden Temple
  6. Stonehell
  7. I6 Ravenloft
  8. Shadowdark Adventure Anthology: Dwarven Keep

Shadowdark is a great game, and there is more that I love, than that I dislike, however I learned a few things that will lead me towards running a BX system next:

Going forward I will probably run Basic Fantasy or OSE. A few things come together for me that drive this decision, both push and pull factors. One of the pull factors is accessibility: I wouldn’t play a game without a good online SRD anymore with an open table game, there is only so many quick start booklets I can print and handout and those don’t even cover mid-level stuff. I want everyone to be able to check their spells or abilities themselves before their turn or have something they can carouse for inspiration. Basic Fantasy, OSE/Dolmenwood, Black Sword Hack etc all provide great online SRDs that work fantastically on a phone, which is infinitely more usable than scrolling through pdfs on a small screen. Also, the accessibility of physical copies plays a role and it is hard to beat Basic Fantasy on this front, especially outside the US. Another pull factor is the better compatibility with the vast pool of excellent BX-based material. Yes you can run all that using Shadowdark, but it gets finicky with things such as level recommendations: Shadowdark only goes to level 10, and a level 5 Shadowdark character is vastly more powerful than a level 5 BX character. Especially casters. Chaining fireballs anyone? This made for instance running Stonehell difficult, the lower levels were just too easy when they arrived at level 3-4. An aspect that plays into this is a push factor: Luck is too powerful and classes that focus on it become overpowered. Pair this with the rather forgiving death mechanic and the sense of risk evaporates from level 5 onwards. Also the torch thing just becomes a nuisance at some point: I don’t want anymore phone timers going off in the middle of great intense moments. I much rather track timers based on turns now. So the result for me is this: house rule some of these things out of Shadowdark, or switch bases to the 90 percent identical OSE or Basic Fantasy and house rule some things in that I do like? The game itself will be almost identical, but accessibility will be much better and I will have an easier time running modules from the vast pool of BX material.

#review #shadowdark #system